LOVE this plugin! I'll be keeping an eye out for an update compatible with 3.2, even if I could disable this in certain scenes just so I can get my rom exported. Thanks for all your hard work!
This one is very good! It makes me wonder how people are able to make platform games without this plug-in. Have you considered making some parts of it into the standard gbstudio? I think the facing direction fix on the air and solid actors are almost a must have for every game. Thanks! Also, amazing demo. Can't wait for 3.2 support.
It'll be a little while before I can integrate the slopes code, but this version should still work with 3.2. It will just ignore any slopes that you add to your scene.
Thanks a bunch! This plugin has helped me not only make my games easier, but also helped me in the production of making my own engines to better match my games!
Yes, unfortunately do to the changes to how platforming works, it isn't compatible with the grounded check anymore. You can still use other parts of the player fields though. Instead, you need to check what state the player is in using the Store Platformer+ State to Variable event, and check if that is grounded
Yes! I should've checked the documentation first. Now I feel dumb lol I tried with the P+ fields and didn't work but now I realized I should've set the current jump state to 0 and not 1.
Apologies! and thank you for the prompt response :D
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LOVE this plugin! I'll be keeping an eye out for an update compatible with 3.2, even if I could disable this in certain scenes just so I can get my rom exported. Thanks for all your hard work!
Hello, thanks for this.
Currently I receive this annoying window every time I run the project, I am waiting for the update to 3.2 to make this window disappear!

This one is very good! It makes me wonder how people are able to make platform games without this plug-in. Have you considered making some parts of it into the standard gbstudio? I think the facing direction fix on the air and solid actors are almost a must have for every game. Thanks! Also, amazing demo. Can't wait for 3.2 support.
hope this comes out soon gbstudio v3.2.0 compatible version
It'll be a little while before I can integrate the slopes code, but this version should still work with 3.2. It will just ignore any slopes that you add to your scene.
i tried compiling a project with plat+ on 3.2 and it could not compile regardless of having slopes in the scene or not
I tried to upload a project of mine with the latest version, and it gives me problems too
The base plugin should work, but the camera and gravity plugins won't work in 3.2
just tried it with only the base plugin and the game compile
Just released a game using your plug in, thanks a lot for it, I wouldn’t be able to do it otherwise !
Thanks a bunch! This plugin has helped me not only make my games easier, but also helped me in the production of making my own engines to better match my games!
Hi! thank you for this plugin! I'm looking forward to playing around with this.
Quick question: is this compatible/interoperable with the Player Field plugin?
I have a "grounded" variable set with player field for a jumping attack, but when I tried building and running I get this warning:
?ASlink-Warning-Undefined Global '_grounded' referenced by module 'script_input_2'
- 1
Should I set this up using P+ and remove the player field plugin?
Yes, unfortunately do to the changes to how platforming works, it isn't compatible with the grounded check anymore. You can still use other parts of the player fields though. Instead, you need to check what state the player is in using the Store Platformer+ State to Variable event, and check if that is grounded
Yes! I should've checked the documentation first. Now I feel dumb lol
I tried with the P+ fields and didn't work but now I realized I should've set the current jump state to 0 and not 1.
Apologies! and thank you for the prompt response :D