Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 12 of 52 · Next page · Last page
(+1)

please update. using causes a "1" error and stops compiling

(+1)

thanks for bringing this up. Hoping for an update too. Also, Can you give a little more detail on the error?

the error just says "1" lol

I don't think this is a Platformer+ error. It may be from combining it with other plugins, or potentially if you're using Platformer Gravity/Platformer Camera

(+2)

Any update for a more seamless GBS4 integration upcoming? :)

(+3)

Is the 'Solid Actor' option not available for GBStudio 4?

(+2)

There shouldn't be any issues with the solid actor in GBS 4. Probably the best place to troubleshoot is the GBS discord

(+2)

You are right. Thank you, and my apologies. I was under the impression there was an event by the name of Solid Actors, but the option was actually in the Settings tab. 

(+2)

How could i make it have a different dashing animation than normal walking?

(+2)

You can use the 'Attach Script to Platformer+ State' for both start dashing and end dashing, then put an animation change in each .

(+2)

My Platformer+ game is done! Please consider adding it to your collection.

https://the-levi-johnston-company.itch.io/yoshi-joins-bowser

(+3)

Congratulations!

(+2)

With wall jumping, is there a way to prevent the player from jumping directly up - in other words, I want the player to always kick off in the opposite direction of the wall, and never straight up

(+4)

Any way of making PlatformerPlusGravity work on GB Studio 4?

(+2)

I was wondering the same thing 

(+2)

I got the pack and put it in my plugins folder for my game, but I can't see it in the settings tab. Did I do something wrong?

what gb studio version are u using?

GB studio 4 release lets goooo :). Ill support if there is a place to donate or pay.

(+2)

Is it possible to limit Extra Jumps only to when a variable is true, or do they have to simply be on or off for the entire program?

(1 edit) (+2)

You can use the 'Update Engine Field' event to change any of the Platformer+ settings on the fly. The extra jumps one is a little tricky because the jumps reset once you land. So if you change the number mid-air, it won't update until you touch the ground again. You can also use the 'Update Platformer+ Field' to change the current number of extra jumps to increase or reduce the number before the ground reset.

(+2)

Thank you very much! With this easier to understand reply, I was easily able to implement the object I intended :)

(+2)

Is this project dead? Github was displaying a message that the repo has been archived.

(+2)

The project is still alive, just waiting until I have a bit of time to update. The rapid changes to GBStudio make keeping pace difficult at the moment. The plugin still works, just gives a warning that it was made for a previous version.

I'm not sure what the issue you're seeing with the GitHub is, it looks normal from what I can see.

thanks for the update!!!

(+1)

Alpha crashes my computer when GB Studio starts to compile topdown for some reason.

Viewing most recent comments 1 to 12 of 52 · Next page · Last page