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Hi, I'm trying to add a script to the up button while floating but it seems that it's impossible. 
The idea is to let the player float just for a second with a different animation state.
I've only managed to make it work with an On Update screen, but I have performance issues. 
I don't understand why the script won't work with the button locked to the floating. Do you know if there's a better option to do it? 

The main problem is that on the "Attach script to A Platformer+ State"  the state floating isn't avaiable

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Hi there. I've  got an issue with the wall jumping system that's making gameplay frustrating on my current project; is there a way to make it so you stop wall sliding when you're on the floor and holding against the wall, or to make it so you can't slide on small walls somehow?

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Hi Jomasterll, the plugin should already make it so you don't slide while on the ground and up against the wall. If you want to troubleshoot this in more detail, please post in GBStudio discord with the GBStudio version and P+ version you're using and I'll try and pinpoint the issue.

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Alright, I'll try to join the GBStudio discord then.

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Hi! I'm trying to simulate swimming controls by using the 'Engine Field Update' event for a couple of jumping parameters. This works for the most part, except for the 'Jump Frames' parameter, which resets to the default  when entering another scene and also cannot be modified back by triggering the event again. Any ideas?

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Because jumping can overflow the variables if the designer tweaks the numbers, there is a built in check at the beginning of the scene to make sure the different jump elements play nicely together. However that means the engine field can't update it mid scene. Instead you need to use the Set Platformer+ Field event. If you want the change to be permanent you'll want to use both (engine field for the multi scene effect P+ field for the current scene).

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please update. using causes a "1" error and stops compiling

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thanks for bringing this up. Hoping for an update too. Also, Can you give a little more detail on the error?

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the error just says "1" lol

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I don't think this is a Platformer+ error. It may be from combining it with other plugins, or potentially if you're using Platformer Gravity/Platformer Camera

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no. it's a platformer+ error. no other plugins are used in this project.

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Then potentially a the way a script is setup. There are many people using the plugin with 4.13 without problems.

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Is the 'Solid Actor' option not available for GBStudio 4?

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There shouldn't be any issues with the solid actor in GBS 4. Probably the best place to troubleshoot is the GBS discord

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You are right. Thank you, and my apologies. I was under the impression there was an event by the name of Solid Actors, but the option was actually in the Settings tab. 

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How could i make it have a different dashing animation than normal walking?

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You can use the 'Attach Script to Platformer+ State' for both start dashing and end dashing, then put an animation change in each .

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My Platformer+ game is done! Please consider adding it to your collection.

https://the-levi-johnston-company.itch.io/yoshi-joins-bowser

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Congratulations!

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With wall jumping, is there a way to prevent the player from jumping directly up - in other words, I want the player to always kick off in the opposite direction of the wall, and never straight up

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Any way of making PlatformerPlusGravity work on GB Studio 4?

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I was wondering the same thing 

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I got the pack and put it in my plugins folder for my game, but I can't see it in the settings tab. Did I do something wrong?

what gb studio version are u using?

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Is it possible to limit Extra Jumps only to when a variable is true, or do they have to simply be on or off for the entire program?

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You can use the 'Update Engine Field' event to change any of the Platformer+ settings on the fly. The extra jumps one is a little tricky because the jumps reset once you land. So if you change the number mid-air, it won't update until you touch the ground again. You can also use the 'Update Platformer+ Field' to change the current number of extra jumps to increase or reduce the number before the ground reset.

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Thank you very much! With this easier to understand reply, I was easily able to implement the object I intended :)

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Is this project dead? Github was displaying a message that the repo has been archived.

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The project is still alive, just waiting until I have a bit of time to update. The rapid changes to GBStudio make keeping pace difficult at the moment. The plugin still works, just gives a warning that it was made for a previous version.

I'm not sure what the issue you're seeing with the GitHub is, it looks normal from what I can see.

thanks for the update!!!

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Alpha crashes my computer when GB Studio starts to compile topdown for some reason.

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