I don't think this is a Platformer+ error. It may be from combining it with other plugins, or potentially if you're using Platformer Gravity/Platformer Camera
You are right. Thank you, and my apologies. I was under the impression there was an event by the name of Solid Actors, but the option was actually in the Settings tab.
With wall jumping, is there a way to prevent the player from jumping directly up - in other words, I want the player to always kick off in the opposite direction of the wall, and never straight up
You can use the 'Update Engine Field' event to change any of the Platformer+ settings on the fly. The extra jumps one is a little tricky because the jumps reset once you land. So if you change the number mid-air, it won't update until you touch the ground again. You can also use the 'Update Platformer+ Field' to change the current number of extra jumps to increase or reduce the number before the ground reset.
The project is still alive, just waiting until I have a bit of time to update. The rapid changes to GBStudio make keeping pace difficult at the moment. The plugin still works, just gives a warning that it was made for a previous version.
I'm not sure what the issue you're seeing with the GitHub is, it looks normal from what I can see.
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please update. using causes a "1" error and stops compiling
thanks for bringing this up. Hoping for an update too. Also, Can you give a little more detail on the error?
the error just says "1" lol
I don't think this is a Platformer+ error. It may be from combining it with other plugins, or potentially if you're using Platformer Gravity/Platformer Camera
Any update for a more seamless GBS4 integration upcoming? :)
Is the 'Solid Actor' option not available for GBStudio 4?
There shouldn't be any issues with the solid actor in GBS 4. Probably the best place to troubleshoot is the GBS discord
You are right. Thank you, and my apologies. I was under the impression there was an event by the name of Solid Actors, but the option was actually in the Settings tab.
How could i make it have a different dashing animation than normal walking?
You can use the 'Attach Script to Platformer+ State' for both start dashing and end dashing, then put an animation change in each .
My Platformer+ game is done! Please consider adding it to your collection.
https://the-levi-johnston-company.itch.io/yoshi-joins-bowser
Congratulations!
With wall jumping, is there a way to prevent the player from jumping directly up - in other words, I want the player to always kick off in the opposite direction of the wall, and never straight up
Any way of making PlatformerPlusGravity work on GB Studio 4?
I was wondering the same thing
I got the pack and put it in my plugins folder for my game, but I can't see it in the settings tab. Did I do something wrong?
what gb studio version are u using?
GB studio 4 release lets goooo :). Ill support if there is a place to donate or pay.
Is it possible to limit Extra Jumps only to when a variable is true, or do they have to simply be on or off for the entire program?
You can use the 'Update Engine Field' event to change any of the Platformer+ settings on the fly. The extra jumps one is a little tricky because the jumps reset once you land. So if you change the number mid-air, it won't update until you touch the ground again. You can also use the 'Update Platformer+ Field' to change the current number of extra jumps to increase or reduce the number before the ground reset.
Thank you very much! With this easier to understand reply, I was easily able to implement the object I intended :)
Is this project dead? Github was displaying a message that the repo has been archived.
The project is still alive, just waiting until I have a bit of time to update. The rapid changes to GBStudio make keeping pace difficult at the moment. The plugin still works, just gives a warning that it was made for a previous version.
I'm not sure what the issue you're seeing with the GitHub is, it looks normal from what I can see.
thanks for the update!!!
Alpha crashes my computer when GB Studio starts to compile topdown for some reason.