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Hi there. I've  got an issue with the wall jumping system that's making gameplay frustrating on my current project; is there a way to make it so you stop wall sliding when you're on the floor and holding against the wall, or to make it so you can't slide on small walls somehow?

Hi Jomasterll, the plugin should already make it so you don't slide while on the ground and up against the wall. If you want to troubleshoot this in more detail, please post in GBStudio discord with the GBStudio version and P+ version you're using and I'll try and pinpoint the issue.

Alright, I'll try to join the GBStudio discord then.

(+1)

Hi! I'm trying to simulate swimming controls by using the 'Engine Field Update' event for a couple of jumping parameters. This works for the most part, except for the 'Jump Frames' parameter, which resets to the default  when entering another scene and also cannot be modified back by triggering the event again. Any ideas?

(+1)

Because jumping can overflow the variables if the designer tweaks the numbers, there is a built in check at the beginning of the scene to make sure the different jump elements play nicely together. However that means the engine field can't update it mid scene. Instead you need to use the Set Platformer+ Field event. If you want the change to be permanent you'll want to use both (engine field for the multi scene effect P+ field for the current scene).

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