Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 41 to 49 of 49 · Previous page · First page

just getting started with this, but loving it so far! Is there a way to do a ‘backwards’ dash? I would love to incorporate that into a dodge roll mechanic of sorts. Thanks!

(+1)

It depends on what you want out of a backwards dash. Right now you can use the Store Platformer+ State event to check when the player enters a dash and use that to play a different animation (ie. facing backwards).

The next version will have a new event that will let you set the current state, so that you can cause dashing to happen whenever you want through your scripts (ie. attach it to a specific button combo).

awesome! I’ll give that a shot. Thanks for the reply! And thanks for all your hard work. It’s a bit daunting at first, but I love all of the extra stuff I can mess around with and tweak. 

Awesome work.

Is it possible to have double jump levels be unlocked in game by setting a variable? or just within the GBS settings.

Yes, GBStudio 3.1 has an event to Set Engine Fields, and you can use that to change the number of double jumps from any script.

thank you for the patches, it works pretty well.

So good! Thank you for making this awesome plugin!

Hey, I see you have moving platforms. Does this plug in also solve problems where actors don't have any collision? 

Nope sorry, that's beyond the scope of this plugin and is more fundamental to how GBStudio is setup to handle collisions

Holy moly, moving platforms is huge, and it works great, thank you!

Is it possible to have wall sliding be toggle-able?

Yeah, if you set wall gravity to be the same as normal gravity then wall sliding has no effect.

(+1)

Really great work on this! Extra spice for the platformer engine was badly needed!

Great job with these, hope this gets vanilla, 3.1 just came out, will this work still?

Yup, the engine eject still works, and I've also included a new engine plugin version to make it even simpler.

thanks!!!! XD

Lovely!

Viewing most recent comments 41 to 49 of 49 · Previous page · First page