Update to 1.6
Version 1.6 of platformer+ doesn't add any new major features, but rather is about making things more optimized under the hood. That can have big repercussions when working with the limited resources of the GameBoy.
To give you a rough estimate of the difference, the default platform engine in GBStudio uses about 33-35% of the GameBoy CPU when standing idle. Adding new features over the last iterations had increased that to 41-42% in Platformer+ 1.51. In 1.6, that percentage is back down to 37-38%. It's not quite as low as the default engine, but it's much closer! Those savings show up when the player is in action as well.
Additionally, this version fixes a number of small bugs that cropped up in v1.51 around moving platforms.
Finally, there is now a new variable you can store with the Store Platformer+ Fields event: que_state. This variable tells you what state the player will be in during the next frame. You can compare it to the current state to determine if the player is on the last frame of a state.
Files
Get GBStudio Platformer Plus
GBStudio Platformer Plus
Additional options for controlling the platformer scenes
Status | Released |
Category | Assets |
Author | hauntology |
Genre | Platformer |
Tags | Asset Pack, gbstudio |
More posts
- Alpha version of slopes for GBStudio 3.2Apr 14, 2024
- Update to 1.65Apr 07, 2023
- Bug fixesFeb 26, 2023
- Removed extra filesFeb 17, 2023
- QOL updates and Sample LevelFeb 16, 2023
- Update to 1.62Jan 25, 2023
- Bugfix for slidingJan 17, 2023
- Updates to Camera ControlsDec 31, 2022
- Update to v 1.5Dec 12, 2022
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